About Java Training

Java is a general-purpose programming language that is class-based, object-oriented, and designed to have as few implementation dependencies as possible. It is intended to let application developers write once, run anywhere, meaning that compiled java code can run on all that compiled java code can run on all.

Course Cirrculam

  • Introduction to computer languages?
  • Need of computer languages
  • Java  V/S other languagesPlatform dependencies?
  • Introduction to Java?
  • History of JavaJDK software includes…
  • Platform Independency?
  • Structure of Java-application?
  • Introduction to variables and identifiers
  • Type of variables
  • Memory construction and destruction of variables
  • Rules to create variables
  • Naming conventions of variables
  • Blocks introduction
  • Methods introduction.
  • Primitive types
  • Reference types

Operators

Control Statements

  • Introduction
  • Need
  • Classification of functions
  • Class keyword and its naming convention
  • Class naming convention
  • Why main has public access
  • Why main has static modifier
  • Why return type is void
  • System.out.println() description
  • Naming convention of methods and packages.
  • Overloading main method
  • Static members(class level)
  • Non-static members(object level)
  • Introduction
  • Why wrapping
  • Boxing and Unboxing
  • Auto Boxing and Auto Unboxing
  • Primitive to String conversion (using valueOf()and toString() methods)
  • String to Primitive conversion (using valueOf() and xxxValue() methods)
  • Usage of access modifiers in packages

 

  • Introduction
  • How to create user defined package
  • Calling members of same package
  • Calling members of another package
  • Need of  import statement
  • Need of fully qualified name
  • Difference between import and include
  • Creating Sub packages
  • Importing sub packages
  • Introduction
  • Advantage and disadvantages
  • parseXxx methods
  • Scanner class
  • Random class
  • Introduction to OOPS
  • Introduction to class, object
  • Encapsulation, Abstraction
  • Inheritance
  • final keyword
  • Polymorphism
  • Abstract classes
  • Interfaces
  • Aggregation
  • Association
  • Composition
  • Singleton class
  • Factory class.
  • Introduction to multi tasking and multi threading
  • Drawbacks in multi tasking
  • Creation of Thread
  • Life cycle of Thread
  • Threads Using Thread class
  • Threads Using Runnable interfaces
  • Constructors of Thread class.
  • Time management in multi tasking and multi threading
  • Priorities of threads.
  • Naming to threads via constructors or via setters.
  • Synchronization
  • sleep(),join(), wait(), notify(), notifyAll(),
  • Introduction GC
  • Introduction to daemon threads
  • Drawbacks of
  • finalize()
  • gc()
  • gc()
  • exec();
  • JVM memory increment
  • Process class.
  • Byte streams
  • Character streams
  • Object streams (Serialization)
  • Why serialization
  • Transient keyword
  • What is persistent state of an object
  • Marker interface
  • Can we serialize subclass object if super class is not Serializable
  • Can we serialize an object contains reference to non-Serializable object
  • Byte array streams
  • Data input streams
  • Buffered streams
  • Working with files
  • Static inner classes
  • Non-static inner classes
  • Local inner classes
  • Anonymous inner classes
  • Introduction to Strings
  • Creating objects to String
  • String library functions
  • Mutable objects
  • Immutable objects
  • String/StringBuffer/StringReader
  • Creating Immutable class
  • Introduction to network programming
  • Classes and interfaces of java.net packages
  • Difference between TCP and UDP
  • What is Port?
  • What is IP address? Types?
  • What is Socket?
  • Finding IP address.
  • Creating URLs
  • Exception classes of java.net packages
  • Reading data from URL’s openStream(from local server, global server)
  • Writing data through URLConnection
  • InetAddress class
  • UDP classes introduction
  • Simple chatting program
  • Introduction to collections
  • Introduction to generics
  • Difference between arrays and Collections
  • Collection interfaces
  • List Interface
  • Set Interface
  • Map Interface
  • Queue Interface
  • Time management over collection classes
  • Memory management over collection classes
  • Deleting duplicate objects from collections
  • equals() method
  • Iterator class
  • Enumeration class
  • for-each loop
  • influence of generics in collections
  • Introduction to AWT
  • AWT library classes and interfaces
  • Introduction to Applets
  • Creating Applets
  • Applet Life cycle
  • Drawing shapes and colors in Applets
  • Creating components
  • Layout Management
  • Event Listeners
  • Calculator program
  • Introduction to swings
  • Swings API
  • Light weight components(independent)
  • Heavy weight components(native or dependant)
  • Components creation
  • Menu creation
  • Sub menu creation
  • Setting Listeners to components
  • Project Creation using APPLETS, SWINGS,AWT and JDBC
  • SES
  • SQS
  • SWF
  • SNS
  • Cloud Formation
  • Elastic Transcoder

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